Krenko, Mob Boss

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Commander
9.9±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence694 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana13
Mana rocks1
Other acceleration2
Tutors5
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells4
Artifact/enchantment removal1
Spot removal3
Board wipes1
Stax & hate1
Protection3
Mono-Color Powerhouse Lands (3)+14
Mana Acceleration+6
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands1
Basic lands1
20 Combo(s) Detected (Consistency: 88%)+112
Combat Damage Synergy: token package, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy+13
Extra Turn Package+5
Tempo Control+4.8
Combo pieces15
Synergy pieces4
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects1
Extra turns1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5

0.9 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 7
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
Extra turns 1
2-card combo — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal24 cards

24 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos20 total

  • 3-card combos · 20
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