Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(264 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp2
Other acceleration2
Treasure generators8
Tutors2
Draw engines2
Cantrips & burst draw9
Value engines1
Spot removal5
Board wipes2
Stax & hate2
Protection2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands5
Taplands1
Basic lands1
Mountain+32
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions9
Combat threats2
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats85Mana base70Speed64
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal17 cards
17 dragon creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.