Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(153 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks9
Land ramp1
Tutors1
Draw engines9
Cantrips & burst draw5
Recursion1
Spot removal8
Board wipes4
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands11
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Win conditions1
Combat threats4
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base86Consistency65Speed53
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Proliferate21 cards
21 proliferate effects. Multiply all your counters at once.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.