Commander
5.6±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(396 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp3
Other acceleration1
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal2
Board wipes2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands3
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Combat threats1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base97Threats75Speed70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.