Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(337 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal10
Graveyard hate1
Board wipes4
Stax & hate2
Edict effects1
Protection2
Two-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Premium utility lands4
Utility lands5
Taplands3
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces2
Synergy pieces7
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats87Interaction80Mana base80
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Infect12 cards
12 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.