Commander
6.0±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence417 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+4ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp9
Other acceleration2
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines7
Cantrips & burst draw6
Value engines5
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Protection4
Other1
Mana Acceleration (15 sources)+3ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+13
+5
+3
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Commander Synergy (3 groups)+9ⓘ
Combo pieces3
Synergy pieces8
Win conditions1
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats86Consistency78Speed74
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dinosaur Tribal21 cards
21 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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