Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence338 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks5
Mana dorks4
Land ramp5
Other acceleration2
Treasure generators6
Minor treasure2
Other1
Tutors2
Draw engines3
Cantrips & burst draw4
Value engines7
Counterspells5
Spot removal1
Board wipes1
Protection3
Mana Acceleration+5ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands4
Basic lands3
Combat Damage Synergy+13ⓘ
Commander Synergy+2ⓘ
Synergy pieces11
Win conditions2
Combat threats4
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.9 → Bracket 2
1.9 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Treasure13 cards
13 treasure generators. Ramp and artifact synergies in one package.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.