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6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence442 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Land ramp2
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Stax & hate11
Protection12
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands6
Basic lands2
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Combat Damage Synergy: 1 extra combat, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces1
Combat threats3
Drain effects2
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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