Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(286 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Other acceleration5
Treasure generators10
Other3
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw7
Recursion3
Value engines5
Spot removal5
Board wipes2
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+17
+10
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces4
Win conditions6
Combat threats10
Drain effects1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed82Threats82Mana base75
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dragon Tribal23 cards
23 dragon creatures detected. Tribal synergies can create powerful board states.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.