Commander
6.6±0.6
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence469 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana5
+9
Mana rocks5
Other acceleration4
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw16
Wheels1
Recursion2
Value engines2
Control Strategy Bonus (22.5 interaction cards)+30ⓘ
Counterspells9
Spot removal6
Land destruction1
+6
Board wipes2
Protection2
Two-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands5
+4
+4
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
Basic lands2
+5
+6
Tempo Control (lockout lethality)+16.5ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combat threats1
Sacrifice outlets1
+3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Consistency92Mana base91Interaction88
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Storm6 cards
6 storm synergies. Chain spells for exponential value.
,,,,
Control (Commander)8 cards
This deck takes a controlling, reactive gameplan.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.