Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Land ramp1
Treasure generators2
Other1
Tutors3
Draw engines1
Cantrips & burst draw24
Recursion9
Value engines2
Other1
Spot removal11
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
High Land Count (56)+-10ⓘ
Fetchlands6
+8
+8
+8
+8
+5
+5
Dual & shock lands8
+6
+6
+5
+5
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
Taplands13
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+11
+7
Combat Damage Synergy: token package, 5 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces22
Win conditions2
Combat threats4
Token generators1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base94Threats89Consistency85
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)23 cards
This deck uses the graveyard as a primary resource.
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Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Cycling15 cards
15 cycling cards. Smooth draws while triggering cycling payoffs.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.