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7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence505 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks7
Mana dorks2
Land ramp8
Tutors1
Draw engines3
Cantrips & burst draw8
Recursion6
Value engines7
Counterspells2
Spot removal3
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration+10ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands13
Basic lands3
13 Combo(s) Detected (Consistency: 51%)+64ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces17
Synergy pieces4
Win conditions1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
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Mill11 cards
11 mill effects. Empty opponent libraries or fuel your graveyard.
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Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
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