Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence216 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks6
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion2
Value engines15
Other1
Counterspells5
Spot removal5
Board wipes3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base82Interaction81Consistency80
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm15 cards
15 storm synergies. Chain spells for exponential value.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.