Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
4.0±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence262 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks1
Land ramp2
Other acceleration2
Low Land Count−10ⓘ
Draw engines5
Cantrips & burst draw3
Value engines5
Counterspells4
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+41ⓘ
Low Land Count−10ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands1
Taplands1
Basic lands2
Tempo Control+10ⓘ
Extra Turn Package+5ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.0 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.