Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(395 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines8
Counterspells3
Spot removal9
Graveyard hate1
Land destruction1
Board wipes4
Stax & hate3
Protection3
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands7
7 Combo(s) Detected (Consistency: 53%)+42ⓘ
Combat Damage Synergy: token package, 1 token doubler+8ⓘ
Combo pieces8
Win conditions1
Combat threats7
Token generators3
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats90Mana base89Interaction88
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Horror Tribal15 cards
15 horror creatures detected. Tribal synergies can create powerful board states.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.