Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(248 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration4
Treasure generators3
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines1
Cantrips & burst draw6
Wheels1
Value engines4
Spot removal4
Stax & hate2
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Utility lands4
Taplands8
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions6
Combat threats5
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Speed77Consistency76Threats76
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal16 cards
16 dragon creatures detected. Tribal synergies can create powerful board states.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.