Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(213 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw5
Recursion4
Value engines6
Other1
Spot removal13
Board wipes2
Stax & hate2
Protection5
Mono-Color Mana Base (no fixing needed)+37ⓘ
Mana Acceleration (11 sources)+1ⓘ
Basic lands1
Plains+32
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces13
Combat threats9
Drain effects1
Reanimation3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats83Interaction71Mana base70
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.