Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks2
Land ramp2
Other acceleration1
Treasure generators6
Tutors1
Draw engines4
Cantrips & burst draw6
Value engines1
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate5
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands5
Taplands1
Basic lands1
Mountain+29
6 Combo(s) Detected (Consistency: 55%)+38ⓘ
Combat Damage Synergy: 4 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces3
Win conditions4
Combat threats3
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats96Speed82Mana base70
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.