Commander
6.7±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks4
Mana dorks4
Land ramp6
Other acceleration1
Treasure generators3
Tutors6
Draw engines7
Cantrips & burst draw3
Recursion9
Value engines6
Spot removal6
Graveyard hate2
Board wipes1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands11
Taplands7
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces2
Synergy pieces16
Win conditions1
Sacrifice outlets2
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base93Threats92Speed87
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.