Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(375 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators9
Tutors3
+4
Draw engines11
Cantrips & burst draw9
Recursion2
+3
Value engines2
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate2
Protection1
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
Basic lands2
+9
+9
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces1
Synergy pieces8
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects6
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency88Threats85Mana base80
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)13 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.