Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence585 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Treasure generators5
Minor treasure1
Other1
Commander Synergy+2ⓘ
Tutors5
Draw engines4
Cantrips & burst draw3
Recursion9
Value engines3
Spot removal9
Graveyard hate1
Land destruction1
Board wipes1
Edict effects4
Protection4
Fetchlands7
Dual & shock lands6
Premium utility lands4
Utility lands4
Taplands5
Basic lands3
3 Combo Families+33ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces6
Synergy pieces9
Win conditions2
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.