Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(500 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Mana dorks1
Land ramp2
Treasure generators1
Tutors4
Draw engines4
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells3
Spot removal6
Artifact/enchantment removal1
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands4
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces18
Win conditions1
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats97Mana base86Consistency77
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.