Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(475 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Tutors7
Draw engines6
Cantrips & burst draw13
Recursion3
Value engines6
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Counterspells3
Spot removal7
Stax & hate1
Two-Color Mana Base (no fixing needed)+23ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Commander Synergy (2 groups)+11ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+5.6ⓘ
Synergy pieces8
Win conditions1
Combat threats7
Drain effects2
Token generators1
Reanimation1
Extra turns2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Consistency95Threats92Mana base75
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Ninjutsu17 cards
17 ninja synergies. Sneak ninjas into combat for devastating triggers.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninja Tribal14 cards
14 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.