Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Land ramp13
Other acceleration1
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion6
Counterspells2
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands11
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 6 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Combo pieces3
Synergy pieces5
Win conditions2
Combat threats7
Token generators2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base96Threats91Consistency83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Lands Matter (Commander)1 cards
Commander synergizes with lands entering or leaving play.