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6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence478 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration1
Treasure generators1
Commander Draw Engine+18ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Value engines3
Counterspells6
Spot removal7
Board wipes2
Stax & hate1
Protection2
Fetchlands5
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands8
Basic lands3
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats2
Drain effects3
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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