Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence399 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks3
Land ramp8
Other acceleration1
Treasure generators1
Minor treasure1
Commander Draw Engine+15ⓘ
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines4
Artifact/enchantment removal4
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate3
Protection6
Two-Color Mana Base+10ⓘ
Mana Acceleration+6ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+10
+10
Combat Damage Synergy+25ⓘ
Synergy pieces9
Win conditions4
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters12 cards
12 counter synergies. Grow creatures over time for massive threats.
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Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.