Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(180 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana1
Other acceleration1
Treasure generators1
Spot removal4
Board wipes3
Two-Color Mana Base (no fixing needed)+29ⓘ
Low Land Count (34/35)+-3ⓘ
Premium utility lands3
Utility lands1
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions1
Combat threats3
Sacrifice outlets5
Token generators7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats80Mana base75Interaction32
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Goblin Tribal33 cards
33 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats29 cards
29 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.