Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp4
Treasure generators2
Draw engines9
Cantrips & burst draw3
Scry & Surveil2
Recursion1
Value engines2
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces1
Synergy pieces26
Combat threats1
Sacrifice outlets4
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Mana base75Speed72
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.