Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(317 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Commander Draw Engine (Temmet, Naktamun's Will provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw8
Recursion5
Value engines3
Spot removal6
Board wipes3
Stax & hate2
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Synergy pieces20
Combat threats5
Drain effects5
Reanimation1
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats94Mana base87Consistency72
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
Zombie Tribal29 cards
29 zombie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.