Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration1
Tutors4
Draw engines1
Cantrips & burst draw3
Recursion4
Spot removal11
Graveyard hate3
Board wipes1
Protection3
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands3
4 Combo(s) Detected (Consistency: 88%)+37ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces5
Win conditions3
Combat threats1
Token generators5
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats96Interaction83Mana base80
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.