Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+4ⓘ
Heavy Curve (40% CMC 5+)−10ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Land ramp8
Other acceleration8
Treasure generators2
Other1
Commander Synergy (1 group)+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion1
Value engines7
Counterspells1
Artifact/enchantment removal1
Spot removal2
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (25 sources)+13ⓘ
Dual & shock lands2
+6
+5
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands3
+9
+5
+10
Combat Damage Synergy+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces3
Win conditions6
Combat threats10
Token generators3
Clone effects1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal24 cards
24 dragon creatures detected. Tribal synergies can create powerful board states.
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Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.