Miirym, Sentinel Wyrm

Commander
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+4
Heavy Curve (40% CMC 5+)−10
Fast mana3
0+8
1+10
4RG+3
Mana rocks5
2+6
1R+2
3+4
2R+1
2G+1
Mana dorks1
1G+2
Land ramp8
1G+5
1G+5
2G+5
2G+5
2G+3
3G+2
3G+1
3GG2G+2
Other acceleration8
1R+6
3+6
1UR+6
GUR+6
1RR+6
3G+2
6RR+5
14G+1
Treasure generators2
2RR+5
4R+4
Other1
3RR+4
Commander Synergy (1 group)+1
Tutors5
1R+2
2R+5
3G+3
3G+1
5GG+1
Draw engines5
GUR+5
2G+5
2UU+5
3UR+3
3UU+3
Cantrips & burst draw3
4G+2
3GG+2
4GG+6
Scry & Surveil1
GU+2
Recursion1
14G+1
Value engines7
1R+3
2UU+3
4+3
4+2
4GU+3
5R+1
4GUR+1
Counterspells1
1U+6
Artifact/enchantment removal1
XRRG+7
Spot removal2
XUU+4
5U+5
Board wipes1
4RRR+1
Stax & hate1
1RG+5
Protection1
2+4
Mana Acceleration (25 sources)+13
Dual & shock lands2
+6
+5
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands3
+9
+5
+10
Combat Damage Synergy+25
Commander Synergy (2 groups)+13
Synergy pieces3
4+4
4U+5
4RR+2
Win conditions6
2RRR+5
3RR+5
3RR+2
4RR+6
5R+2
4GUR+1
Combat threats10
3RR+8
3UR+2
3UU+2
3RG+2
4RR+5
4GU+3
5RR+6
5RG+2
4RRR+1
14G+1
Token generators3
GU+2
3U+4
5GG+1
Clone effects1
2UU+2
Extra turns1
4RG+3
Other2
2U+7
4+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana27 cards

27 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal24 cards

24 dragon creatures detected. Tribal synergies can create powerful board states.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.