Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(365 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators3
Tutors1
Draw engines1
Cantrips & burst draw1
Wheels1
Recursion1
Value engines2
Counterspells1
Spot removal3
Board wipes13
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (2)+2ⓘ
Utility lands8
Basic lands1
Mountain+28
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 4 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 39%)+24ⓘ
Combo pieces5
Synergy pieces5
Win conditions2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Threats90Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Theft15 cards
15 steal effects. Turn opponents' threats against them.
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.