Commander
3.2±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(194 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Land ramp1
Commander Draw Engine (Anowon, the Ruin Thief provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw13
Recursion2
Value engines7
Counterspells5
Spot removal3
Graveyard hate2
Board wipes1
Stax & hate5
Protection1
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands9
Synergy pieces9
Combat threats8
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base78Consistency77Interaction63
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Rogue Tribal16 cards
16 rogue creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.