Commander
6.8±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence463 pts
Estimated win turn
T5best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp3
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion4
Value engines5
Synergy support1
Control Strategy+30ⓘ
Artifact/enchantment removal2
Spot removal10
Board wipes7
Stax & hate4
Fetchlands1
+5
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+8
5 Combo Families+34ⓘ
Combat Damage Synergy+12ⓘ
Commander Synergy+1ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.8+2-card combo 3→ Bracket 3
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
-1/-1 Counters27 cards
27 -1/-1 counter cards. Weaken and wither opponent creatures.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
,,,,