Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(402 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Tutors1
Draw engines6
Cantrips & burst draw11
Recursion1
Value engines2
Counterspells4
Spot removal4
Graveyard hate1
Board wipes2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+5.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces2
Win conditions6
Combat threats7
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base87Speed85Threats84
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure23 cards
23 treasure generators. Ramp and artifact synergies in one package.
Dragon Tribal20 cards
20 dragon creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.