Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(487 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Mana rocks6
Treasure generators1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Spot removal11
Board wipes2
Protection7
Other1
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands5
16 Combo(s) Detected (Consistency: 73%)+86ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Synergy pieces12
Combat threats1
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Interaction86Mana base76
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos16 total
- Thran Vigil+Viscera Seer
- Thran Vigil+Carrion Feeder
- Thran Vigil+Goblin Bombardment
- Celes, Rune Knight+Goblin Bombardment
- Celes, Rune Knight+Viscera Seer
- Putrid Goblin+Thran Vigil
- Murderous Redcap+First Day of Class
- Putrid Goblin+First Day of Class+Goblin Bombardment
- Celes, Rune Knight+Carrion Feeder
- First Day of Class+Murderous Redcap+Viscera Seer