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HomeExplore decksCommanders
RG

Wolverine, Best There Is

viapasted list·Updated 46 days ago·7 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence221 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Value engines10
Spot removal8
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
Basic lands2
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 4 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces10
Win conditions1
Combat threats4
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters17 cards

17 counter synergies. Grow your creatures over time for massive threats.

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Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Power Matters10 cards

10 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos1 total

  • 2-card combo · 1
  • +