Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(221 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Spot removal8
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 4 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces10
Win conditions1
Combat threats4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Mana base90Threats85Speed83
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Power Matters10 cards
10 power-matters cards. Convert creature power into damage, cards, or effects.