SYGG (B3)

3.9±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+24
Fetchlands1
Dual & shock lands1
Utility lands1
Basic lands2
2 Combo Families (2 lines, Consistency: 81%)+27
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers+25
1 extra turn effect+5
Tempo Control (lockout lethality)+4.4
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.9 (Bracket 2)+Game Changers Bracket 3
Threats93Interaction80Mana base75
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal28 cards

28 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Wizard Tribal12 cards

12 wizard creatures detected. Tribal synergies can create powerful board states.

Combos2 total