Commander
3.9±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration3
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18ⓘ
Tutors3
Draw engines4
Cantrips & burst draw8
Recursion2
Value engines2
Counterspells3
Spot removal15
Board wipes1
Stax & hate4
Protection2
Two-Color Mana Base (no fixing needed)+24ⓘ
Fetchlands1
Dual & shock lands1
Utility lands1
Taplands7
2 Combo Families (2 lines, Consistency: 81%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Combo pieces3
Synergy pieces2
Combat threats10
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats93Interaction80Mana base75
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal28 cards
28 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.