Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators5
Draw engines3
Cantrips & burst draw16
Value engines4
Counterspells3
Spot removal10
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Win conditions1
Combat threats2
Drain effects1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base86Interaction82Consistency73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.