Commander
3.6±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(230 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Mana rocks4
Mana dorks3
Tutors2
Draw engines1
Cantrips & burst draw8
Value engines3
Other3
Spot removal8
Stax & hate1
Protection3
Other1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands5
Premium utility lands2
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats9
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Speed87Mana base85Threats68
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.