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6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence449 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration2
Treasure generators2
Commander Draw Engine+18ⓘ
Draw engines3
Cantrips & burst draw11
Value engines9
Counterspells3
Artifact/enchantment removal1
Spot removal6
Stax & hate1
Protection2
Mana Acceleration+1ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands10
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Extra Turn Package+5ⓘ
Tempo Control+3.6ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats4
Token generators12
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm17 cards
17 storm synergies. Chain spells for exponential value.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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