Commander
No commander provided2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(136 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells2
Spot removal8
Graveyard hate1
Board wipes1
Fetchlands2
Premium utility lands1
Utility lands3
Taplands11
Win conditions3
Combat threats1
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base64Threats31Speed28
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Deathtouch25 cards
25 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.