Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence224 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration2
Treasure generators7
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines10
Cantrips & burst draw3
Recursion10
Value engines7
Other2
Spot removal7
Board wipes3
Protection2
Fetchlands3
+7
+7
+5
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+2
+5
+4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces16
Win conditions2
Combat threats6
Sacrifice outlets2
+4
Drain effects1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats86Consistency82Mana base82
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Legends Matter38 cards
38 legendary synergies. Your legends grow stronger together.
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Human Tribal26 cards
26 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.