Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(140 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Low Land Count (30/35)+-13ⓘ
Tutors1
Draw engines2
Cantrips & burst draw2
Spot removal7
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+55ⓘ
Low Land Count (30/35)+-13ⓘ
Utility lands1
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Combat threats1
Token generators4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Interaction42Threats39
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.