HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
BR

Asmoranomardicadaistinaculdacar

viapasted list·Updated 46 days ago·16 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence408 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators6
Tutors3
Draw engines2
Cantrips & burst draw3
Wheels1
Recursion1
Value engines4
Spot removal6
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
6 Combo(s) Detected (Consistency: 75%)+43ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+23ⓘ
Combo pieces9
Synergy pieces12
Combat threats1
Drain effects4
Token generators4
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.3 → Bracket 4
Markers
Learn more →
✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats22 cards

22 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Token Strategy18 cards

18 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos6 total

  • 2-card combos · 3
  • +
  • +
  • +
  • 3-card combo · 1
  • ++
  • 4-card combos · 2
  • +++
  • +++