Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(235 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks7
Mana dorks5
Land ramp13
Other acceleration2
Treasure generators2
Other3
Commander Draw Engine (Rydia, Summoner of Mist provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw12
Recursion4
Value engines6
Spot removal11
Artifact/enchantment removal2
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (34 sources)+15ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, 3 evasion enablers+25ⓘ
Synergy pieces12
Win conditions3
Combat threats3
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed89Mana base87Threats80
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.