Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(183 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks10
Land ramp1
Other acceleration2
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats8
Drain effects1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats82Mana base77Interaction64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.