Commander
8.3±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence573 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+9ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
+10
Mana rocks1
Mana dorks2
Land ramp16
Other acceleration3
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (2 groups)+4ⓘ
Tutors3
Draw engines7
Cantrips & burst draw6
Recursion3
Value engines5
Control Strategy Bonus (12.7 interaction cards)+23.5ⓘ
Counterspells5
Spot removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (25 sources)+15ⓘ
Two-Color Powerhouse Lands (3)+13ⓘ
Dual & shock lands4
+9
+6
+4
+4
Premium utility lands1
+5
Utility lands18
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+10
+5
8 Combo Families (11 lines, Consistency: 83%)+54ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+13ⓘ
Tempo Control (lockout lethality)+6.7ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (2 groups)+5ⓘ
Combo pieces15
Synergy pieces3
Win conditions2
+7
Combat threats5
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Threats98Mana base89Speed86
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 7
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Landfall15 cards
15 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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