Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana dorks1
Land ramp5
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal2
Graveyard hate1
Board wipes2
Protection1
Mono-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands4
Premium utility lands1
Utility lands4
Taplands3
Basic lands1
Forest+26
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces39
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats97Mana base70Consistency23
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy42 cards
42 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.