Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators5
Other1
Tutors4
Draw engines2
Cantrips & burst draw9
Recursion1
Value engines9
Other1
Spot removal11
Graveyard hate2
Board wipes2
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands1
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions3
Combat threats7
Sacrifice outlets1
Drain effects2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction79Mana base75Threats74
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.